games do not represent the Nintendo characters fighting against one another, they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves.
“What’s interesting about the Smash Bros. This theme was confirmed by Nintendo's late President Satoru Iwata in a 2015 interview with TIME: These toys are once again being brought to life through the power of imagination. It starts with a figurine of Mario being thrown into an arena before coming to life and doing battle with The Legend of Zelda's Link. This premise is then presented in the introduction to Smash 64's sequel on the Gamecube, Melee.
characters return to their toy forms (or trophies) once they have defeated Master Hand – because playtime has concluded. It's because of this that the Super Smash Bros. on Nintendo 64, where the hand can be seen picking up toy versions of the characters before bringing them to life in order to battle. This is clear in the intro to the original Super Smash Bros. These collectibles are brought to life by the imagination of a child, who is represented by the villainous (or perhaps just misunderstood) Master Hand. itself is that each character is actually a toy, which explains why the franchise has focused so heavily on trophies in the past.
While the fighting component is more obviously skewed towards bombarding consumers with crossovers, there's actually a timeline and lore associated with Super Smash Bros. The focus of the series is to feature characters from throughout Nintendo's past (and more recently gaming history as a whole) in an all-out brawl to see who the strongest character is. is immediately apparent for anyone with even a passing knowledge of the video game industry, but the franchise's lore and timeline can be a bit confusing.